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McKenzie Shea

Qualifications and Skills

  • Experience working on team projects for game development

  • Experience in Unity and Unreal

  • Knowledge of programming, including C#

  • Proficiency in Illustrator and Photoshop

  • Proficiency in Microsoft Office

  • Proficiency in Procreate for iPad Pro

Experience

NARRATIVE DESIGNER (Unannounced Project) | Eidos | 2023 - Present
  • Write scripts for cinematics and in-game conversations for a story-driven game. Keep documentation up to date and relevant. Pitch and create design documentation for narrative features. Implement text and scripts into an in-house tool. Adjust scripts due to timing, story restructuring, and script-reads. Work closely with game design, world design, and level design to craft and implement compelling narratives.

NARRATIVE DESIGNER (Lovelink) | LUDIA | 2020 - 2023
  • Responsible for writing, pitching, and outlining scripts and characters as well as researching and justifying the character in the game based on player feedback and monetization of current content. Worked closely with art to create a cohesive character visual and story. Managed narrative outsourcers and acted as editor for content. Developed a way to characterize and categorize various character archetypes and romance tropes in order to identify trends in monetization and engagement.

NARRATIVE DESIGNER | GAMELOFT | 2019 - 2020
  • Responsible for writing, editing, integrating, and implementing dialog, in-game information, and flavor text as the sole Narrative Designer on a team developing a survival-type, original mobile game. Worked closely with all members of the team to convey clear and concise narrative direction and quest design in written and visual documents. Also contributed narrative design work on an unreleased project for a well-known entertainment partner.

LEAD CONTENT CREATOR | FAT BIRD STUDIOS | 2018 - 2021
  • Developed Querent, a tabletop RPG game focused on narrative and story utilizing originally designed tarot cards. Acted as Lead Content Creator. Additional responsibilities include testing, iterating, and revising the content of the game. Wrote and devised all descriptions, rules, and additional text, as well as helped generate and run interactive, branching campaigns for demonstrative purposes. Following a successful Kickstarter, we continue to market Querent.

Education

B.S. | 2019 | CHAMPLAIN COLLEGE

BS Game Design – 2019

Lead Designer – Senior Project

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